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D&d ghost race

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You start with the following equipment, in addition to the equipment granted by your background: Skills: Athletics and choose two skills from Acrobatics, History, Nature, Survival, perception, or Religion Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Half Ghost level after 1st Hit Points at 1st Level: 8 + Constitution modifier

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Strength should be your highest ability score, followed by Dexterity, then Constitution.Īs a Half Ghost you gain the following class features. You can make a Half Ghost quickly by following these suggestions. Some say the power and calls of the realm to join the afterlife will drive you insane one day, but most just say 'I'm going ghost!' His eyes glow green as he shoots energy from his hands, making quick work of his foes.Ī Half Ghost gains its power from a dimension called the Ghost Zone, usually from a being inside that realm through a ritual or a mistake in practicing necromancy. 'You intend to kill what's half dead?' White rings encompass the humans body as his attire becomes fashionable battle armor. A misstep from the human allows the blade to meet its mark, and pass right through it with no effect.

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A human is locked in combat with mercenaries trying to kill him, their blades swinging at his body in an attempt to claim flesh.